The Forgotten Ones Campaign

The Battle of Refugee Hill
The Second Wave Strikes!

The explosive flask ignites and causes much confusion in the ranks of Feraxis’ battalion. Blasphemy conjures a fiend from the plane of Abbadon—a Ceustodaemon! The battle rages on. Ferguson is defeated and returns to his plane. Calixte and Oeolyca sustain horrible injuries. Feraxis’ archers are pummeling us, until Helene crosses into our fight from the east on her dire boar steed, Aeo, and draws their fire. After more vicious fighting, we have routed the barbarians from the hillside, killed Lord Commander Feraxis and Blasphemy, and banished the Ceustodaemon. We are victorious!

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Axom and Company (con't)
Hold this Ground!

We return to the battle against a Cyrenean war priest and his battalion. The war priest raises the dead into skeletons—we are hemmed in! We beat back the undead and barbarians, and manage to take out the evil priest.

We return to the commanders. The western flank, led by Lieutenant Polydoros, has suffered many casualties. The eastern flank, led by Helene, has held up, but not by much. The first wave of barbarians has been routed!

We return to the hill. We learn that Feraxis himself is approaching our position with his terrible steed, Blasphemy, as well as his personal guard. We set up positions, crouching behind boulders for concealment. Deimos drinks an invisibility potion, and scouts ahead. Finding the battalion, he uses the hat of disguise to alter his appearance to look like a Cyrenean warrior. Slipping into the ranks, he tricks one of the barbarians into thinking a certain flask will grant prowess to the user; all he need do is to throw it on the ground in front of him. Of course the flask Deimos gives him is not that, but an explosive flask. Deimos returns to the group stealthily, and we wait.

Lord Commander Feraxis soon comes into view. The barbarians begin to run towards the hill. One of them throws the flask onto the ground, and the barbarians are thrown every-which-way!

TO BE CONTINUED!

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Axom and Company
Of Boss Battles and Skirmishes

We find ourselves in battle with the Speaker in Dreams, Ghaerleth Axom. His crony, the half-fiend cyclops mage-ess, is also there. She has command of Regent Epimedes II, and commands him to attack us! After a pitched battle, in which Oeolyca almost has her brains removed by Axom, Axom and his minions have been defeated, and the Regent has been saved. We search the bodies and find many nice items.

But we don’t have time to celebrate. We recieve a message via the message stone given to us by Zeno. The Cyreneans are attacking! The flagship of the Southern Corsairs, The Abbadon, has crept into one of the natural bays of the island and has sent a large force to assault the southern walls of Abydos. They are headed to the refugee camp!

We meet up with the leaders of the guard: Zeno, Lieutenant Polydoros, and Helene, the Regent of Dallos. We are assigned to hold a central hill; a likely spot for Feraxis to attack with his elite troops.

We set up positions on the hill, and see a small excursionary force approaching. We engage in battle!

TO BE CONTINUED!

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The Mask is Removed!
Who is the Speaker in Dreams?

Upon the death of Daros Hellseeker, the pillar of fire rising from the central chamber of the Temple of Apollo subsides, closing the portal between New Abydos and the Hells. The fiends in the nearby area are sucked into the Void. Devils still hold sway in other areas of the city, however. We loot the bodies of the fallen diabolists in the temple. After a short meeting with Zeno, we decide to set out for Regents Keep, despite it being heavily guarded.

Zeno tells us that one of the Cyrenean battleships is missing from the blockade. He goes back to the refugee camp in case of an attack. Before leaving, he gives Deimos a message stone.

We find that many devils have retreated to the Keep after the liberation of the Temple of Apollo. We climb the rough wall and get down the other side on the top of some buildings. A large patrol is making its way down the street below, moving towards us (10 veteran guards, 2 diabolists, and a bone devil). Using pyrotechnics, Io causes the torches of the patrol to explode into showers of blinding light. Most of the guards are blinded and fall to the ground, the others run in fear. The diabolists are taken off guard, and hurriedly set up defensive positions. The bone devil cackles with glee while locked in combat with Oeolyca. Oeolyca looks near death, but with the aid of Alexos‘s healing, we defeat the bone devil and his minions. The blinded guards are released and run away. With the bone devil’s dying breath, he speaks to following words: “Fiends unlike me guard the courtyard; the Speaker in Dreams holds the Regent in thrall…”

We reach the enormous double doors leading into Epimedes II‘s manor. Strangely, it is not guarded (?). However, the doors are locked, barred, and trapped, and we only have a limited amount of time before the dead patrol is noticed and we are discovered. Deimos manages to quickly break the lock and disable the trap, and Oeolyca and Ferguson manage to break the bar through their sheer strength. We’re in!

We arrive in the courtyard. Two paths lead away from where we are. Each are guarded by fiendish statues. Suddenly the statues move and attack! They are fiendish gargoyles, distantly related to devils (“Fiends unlike me guard the courtyard”). After a near defeat, we manage to destroy the monstrosities.

We pass through the manor quickly. The servants and housekeepers of the manor are in a panic. Something is going on! We reach the tall tower of the manor and find a large chamber at the top. Epimedes sits on a throne, stiff and seemingly lifeless. Adjacent to him, the robed figure. The cyclops-mage that attacked us in the alley sits in the middle of the room. The robed figure reveals itself to be a mind-flayer, Ghaerleth Axom, the Speaker in Dreams!!

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